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  • ...in basically every piece of WH2 (or WH3) data you’ll need – models, stats, text, animations, spells, scripts, numbers. RPFM, Rusted Pack File Manager, is a ...ld open up! Don’t worry, we don’t need to worry about most of the stuff in here, but some stuff is very important:
    25 KB (4,404 words) - 13:11, 14 March 2024
  • One of the most well-known text editing products out there is Notepad++. As the name implies, it’s kinda ...g and searching through files – but many people prefer to use Notepad++ so here I am discussing it.
    6 KB (1,030 words) - 14:11, 11 March 2024
  • * <code>RPFM</code>: You can get it from [https://github.com/Frodo45127/rpfm here]. We need it for some map post-processing, due to the fact that Terry doesn .../steamcommunity.com/sharedfiles/filedetails/?id=1170633091&searchtext=GCCM here]. It enables certain disabled-by-default buildings in Terry (including Wall
    21 KB (3,912 words) - 15:01, 7 February 2021
  • ...ate of some object in the UI. A UIC could be a button, or it could be some text, or it could be a tooltip. ...me various details defined on the parent that I don’t have time to explain here.
    6 KB (1,168 words) - 18:57, 7 February 2021
  • ...I’ll hand it to you anyway, and we’ll go back and review some older stuff. Here we go! ...ter than every number or letter. Again, not really important, but you came here to read me ramble on about random stuff.
    7 KB (1,162 words) - 15:25, 11 March 2024
  • ...unity tab of the game. Now click on the "WORKSHOP" header in that Tab (3). Here´s a picture where I highlighted the different steps in case you didn´t un Here´s a picture so you can understand my description better:
    7 KB (1,275 words) - 01:11, 17 July 2021
  • ..., and to have the ability to ''solve some problems on their own''. A focus here is to "learn how to learn", and I will be providing methods and best practi ...ll units; all UI images and files, like animations; all in-game, localised text; all in-game audio; and the ''database''. Think of the database as a series
    7 KB (1,257 words) - 18:57, 14 January 2022
  • ...that this is heavily geared towards WH3, but almost all of the information here will carry over to Three Kingdoms. I’ll try to make clear any differences (Link the debug mods here)
    31 KB (4,913 words) - 10:55, 4 May 2022
  • * '''Text''': table name. * Pure Text, Variant and UI mods can basically NEVER crash the game for the user. If th
    17 KB (2,987 words) - 08:35, 18 March 2023
  • ...ore info on VO audio modding can be found [[Audio_modding#VO_Audio_Modding|here]]. Eventually VO audio modding will be a simple process handled within the ...on non-VO audio modding can be found [[Audio_modding#Non-VO_Audio_Modding|here]].
    47 KB (7,432 words) - 07:28, 13 February 2024
  • ...to the left and will be marked as active which is identified by '''bold''' text.
    10 KB (1,677 words) - 08:20, 7 May 2024
  • The core reference for making edits to a custom_eb can be found here. I’ll show you how to use most of them now. ...fect to the bundle, with any value and any scope. Be mindful of the scopes here though – if you use <code>faction_to_faction_own</code> and assign the ef
    13 KB (2,202 words) - 17:20, 1 February 2021
  • ...[https://drive.google.com/drive/folders/1HfSee67Xq9VG67O39v7vt2fE7CgwNfDD HERE]. ...between the playable area (white lines), and the outfield tiles, the grass here has to be removed manually. Don’t worry though, the process really isn’
    25 KB (4,417 words) - 11:33, 3 March 2023
  • There's a lot to go over here and explaining what each column does may well be a whole tutorial on its ow Here it is determined under what circumstance an ability may not be used. In the
    16 KB (2,847 words) - 12:32, 10 May 2022
  • ...ential for working with CCOs. If you aren't already familiar with it, stop here and take a moment to read the [[Tutorial:Context Viewer (Warhammer 3)|linke ...ich CCOs are attached to which UI elements (themselves represented as CCOs here, a specific subtype of CCO called CcoComponent), and it will then show you
    40 KB (6,672 words) - 12:29, 12 July 2023
  • ...sodic_scripting:override_building_chain_display see the full documentation here]). Download the Nonchang mod here: [[:File:Example nonchang campaign settlement.pack]].
    18 KB (3,004 words) - 09:47, 3 April 2024
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