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  • ...to make a basic plain and simple land battle. Everything else is up to you to expand upon. As a bonus, the map used for this tutorial can be found [[:File:Wh2 tutorial land battle-1.7z|here]]. Just unpack it inside <code>Total War WARHAMMER II
    4 KB (756 words) - 14:58, 7 February 2021
  • ...ations, retexturing (for now), or creating meshes, then you need to export to an external 3D software like Blender, 3DS Max, or Maya. This guide assumes * RPFM: [[Tutorial:RPFM For Dummies]] for exporting and importing files into pack files, editi
    10 KB (1,745 words) - 01:31, 16 October 2022
  • Before proceeding, it's essential to set up the correct environment with all the necessary tools and configurati # [https://github.com/Frodo45127/rpfm RPFM] or [https://tw-modding.com/wiki/Tutorial:AssetEditor AssetEditor]
    14 KB (2,133 words) - 07:20, 1 January 2024
  • ...l to get their full potential realized. So today, we’re going to learn how to make a proper siege map. With proper walls, capture nodes, working towers a ...sic knowledge on how to edit DB Tables with RPFM. If not, go watch another tutorial that cover the basics, then come back when you can move around Terry.
    21 KB (3,912 words) - 15:01, 7 February 2021
  • <code>NOTE: This is an adaptation of the WH2 Siege Map tutorial, ...l to get their full potential realized. So today, we’re going to learn how to make a proper siege map. With proper walls, capture nodes, working towers a
    16 KB (2,939 words) - 15:01, 7 February 2021
  • After a long time, audio modding is now possible. This is entirely down to the years of research and work developing the tools by Ole and ChaosRobie. ...st=PLXMeprTk4ORNT-u6190PcRDA7-UEUwBo-&ab_channel=Audiokinetic 201] YouTube tutorial series.
    47 KB (7,432 words) - 07:28, 13 February 2024
  • ...urce.pack|example mod]] for reference. The method used here can be applied to a range of other things such as RoRs, lords, agents, buildings, technologie ...ay the defined cost of those units, and creating some UI components (UICs) to visualise all this. The process consists of two main parts:
    26 KB (3,467 words) - 23:30, 15 July 2023
  • ...ge not only its color but also to a completely different effect, from fire to lightning etc. Now we are ready to turn water into wine and fire into lightning.
    22 KB (3,965 words) - 18:54, 7 February 2021
  • Welcome to the wonderful world of modding with CCOs. This guide seeks to consolidate and expand upon information that has already been provided by c ...hly recommend beginning with Groove Wizard's [[Lua:Main Page|excellent Lua tutorial series]] first. Once you're confident in the basics, come on back.
    40 KB (6,672 words) - 12:29, 12 July 2023
  • CA said that and I quote "Terry is going to feel quite different. It's the full-fat version of the tools that we use in ...of the file sizes present in my map “Road to Vaul’s Anvil”; files related to procedurally generated objects are highlighted.
    25 KB (4,417 words) - 11:33, 3 March 2023