User contributions for Vandy
7 February 2021
- 15:4615:46, 7 February 2021 diff hist +1,419 Tutorial:Character Design Tips for Modders No edit summary Tag: Visual edit
- 15:1315:13, 7 February 2021 diff hist +2 Tutorial:Attaching the Horde Mechanic to a Specific Agent No edit summary current Tag: Visual edit
- 15:1315:13, 7 February 2021 diff hist +14,989 Tutorial:Attaching the Horde Mechanic to a Specific Agent No edit summary Tag: Visual edit
- 15:0615:06, 7 February 2021 diff hist +27 Lua:Calling Scripts No edit summary current Tag: Visual edit
- 15:0615:06, 7 February 2021 diff hist +27 Lua:Keywords No edit summary Tag: Visual edit
- 15:0115:01, 7 February 2021 diff hist 0 m Battle Maps:Custom Vistas Vandy moved page Custom Vistas to Battle Maps:Custom Vistas without leaving a redirect current
- 15:0115:01, 7 February 2021 diff hist 0 m Battle Maps:Siege Battle Maps (WH2) Vandy moved page Siege Battle Maps (WH2) to Battle Maps:Siege Battle Maps (WH2) without leaving a redirect current
- 15:0115:01, 7 February 2021 diff hist 0 m Battle Maps:Siege Battle Maps (3K) Vandy moved page Siege Battle Maps (3K) to Battle Maps:Siege Battle Maps (3K) without leaving a redirect current
- 14:5814:58, 7 February 2021 diff hist 0 m Battle Maps:Land Battle Maps Vandy moved page Land Battle Maps to Battle Maps:Land Battle Maps without leaving a redirect current
- 14:4314:43, 7 February 2021 diff hist +5,303 N Lua:Debugging Created page with "As you write Lua, you’ll find that errors aren’t uncommon. Something will go wrong, code is ignored, and you’re a sad panda. Thankfully, the language has a rigorous self..." Tag: Visual edit
- 14:4214:42, 7 February 2021 diff hist +6,845 N Lua:Advanced Conditionals Created page with " ==== By DrunkFlamingo ==== I’m guest writing this to clear up some common confusions and problems I see with people writing conditional statements. As Vandy made clear, con..." Tag: Visual edit
- 14:4214:42, 7 February 2021 diff hist +13,738 N Lua:Tables & Loops Created page with "Alright, here we go – tables, and loops. We’ve covered tables in a good depth so far, but this should get you to full comfort. We’ll also talk about loops, and iterating..." Tag: Visual edit
- 14:4214:42, 7 February 2021 diff hist +4,466 N Lua:Keywords Created page with "We’ve covered the majority of the Lua keywords, but there are a few left that we have to cover. We’ll cover the final keywords that aren’t loop/table-based in this tutor..." Tag: Visual edit
- 14:4114:41, 7 February 2021 diff hist +10,242 N Lua:Calling Scripts Created page with "At this point, we need to discuss ''when'' to call your scripts. ==== Foreword ==== So, what do I mean when I use the term “initialisation”? I don’t know! Just kidding..." Tag: Visual edit
- 14:4114:41, 7 February 2021 diff hist +28,238 N Lua:Commands, Interfaces & Listeners Created page with "For today’s lesson, the subject is three-fold: commands, interfaces, and listeners. The three of these are our introduction to messing with the game itself, and making real..." Tag: Visual edit
- 14:4014:40, 7 February 2021 diff hist +6,589 N Lua:Functions, Arguments & Parameters (Also Returns) Created page with " Welcome back! On today’s lesson, we’re going to cover one of the most fundamental types in Lua much further, and that type is, if you can read, ''functions''. Everybody..." Tag: Visual edit
- 14:4014:40, 7 February 2021 diff hist +3,309 N Lua:Scopes & Stuff Created page with "A super important concept in Lua is the concept of ''scope''. Every single variable made has a ''scope'', which is used to define where a variable can be accessed. By default..." Tag: Visual edit
- 14:4014:40, 7 February 2021 diff hist +6,949 N Lua:Expressions & Operators Created page with " As we’ve seen, Lua is made up of <code>chunks</code> and <code>statements</code>. Statements can contain variables, and all variables have a type, though it can change at..." Tag: Visual edit
- 14:3914:39, 7 February 2021 diff hist +8,996 N Lua:Variables & Types Created page with " ''NOTE: I recommend you have the Devtool Console handy to mess around with some of the stuff covered here.'' Following the concept of chunks and statements, the next most i..." Tag: Visual edit
- 14:3914:39, 7 February 2021 diff hist +1,309 N Lua:Chunks & Statements Created page with "The first two terms we’ll look at are chunks and statements. When Lua is brought to its basic skeletal structure, that’s all it is – chunks of statements. Statement: A..." Tag: Visual edit
- 14:3814:38, 7 February 2021 diff hist +5,808 N Lua:Essential Setup Created page with "Step one – we’ve gotta grab some tools! I’ll be covering a handful of setups that I find vital for programming in Lua. First off, I’ll talk about a pretty well-known..." Tag: Visual edit
- 14:3814:38, 7 February 2021 diff hist +33 Lua:Main Page No edit summary Tag: Visual edit
- 14:2914:29, 7 February 2021 diff hist +2,770 N Lua:Main Page Created page with "Howdy, internet stranger, and welcome. My name’s Vandy, and I’ll be guiding you through this new chapter of your life. This section of the Total War Modding Resources is d..."
- 14:0614:06, 7 February 2021 diff hist +24 N Category:Lua Basics Created page with "Basics of Lua and stuff." current Tag: Visual edit
- 14:0414:04, 7 February 2021 diff hist +5,835 N Category:Lua Setup Created page with "Step one – we’ve gotta grab some tools! I’ll be covering a handful of setups that I find vital for programming in Lua. First off, I’ll talk about a pretty well-known..." current Tag: Visual edit
- 14:0114:01, 7 February 2021 diff hist +2,858 N Category:Lua Tutorials Created page with "Howdy, internet stranger, and welcome. My name’s Vandy, and I’ll be guiding you through this new chapter of your life. This section of the Total War Modding Resources is d..." current Tag: Visual edit: Switched
- 14:0014:00, 7 February 2021 diff hist 0 Battle Maps:Land Battle Maps →Requeriments Tag: Visual edit
- 12:1812:18, 7 February 2021 diff hist +40 Battle Maps:Land Battle Maps No edit summary Tag: Visual edit
- 12:1812:18, 7 February 2021 diff hist +21 File:Wh2 tutorial land battle-1.7z →Summary current Tag: Visual edit
- 12:1812:18, 7 February 2021 diff hist +56 N File:Wh2 tutorial land battle-1.7z Map files for the Land battle map tutorial
- 12:1312:13, 7 February 2021 diff hist +3,066 N Battle Maps:Custom Vistas Created page with " ==== Introduction ==== Have you always wanted to make your own custom vista in Terry? No? Then you have come to the wrong place! This guide will teach you how to make your ow..." Tag: Visual edit
- 12:1212:12, 7 February 2021 diff hist +32 Battle Maps:Siege Battle Maps (3K) No edit summary Tag: Visual edit
- 12:1212:12, 7 February 2021 diff hist +47 Battle Maps:Siege Battle Maps (3K) No edit summary Tag: Visual edit
- 12:1112:11, 7 February 2021 diff hist +27 File:Sleeping tiger of tianshan source.7z No edit summary current Tag: Visual edit
- 12:1112:11, 7 February 2021 diff hist +16,430 N Battle Maps:Siege Battle Maps (3K) Created page with " <code>NOTE: This is an adaptation of the WH2 Siege Map tutorial, so some parts are literally copy/pasted from there. If you come from Warhammer 2 MapMaking community,..." Tag: Visual edit
- 12:1112:11, 7 February 2021 diff hist +95 N File:Sleeping tiger of tianshan source.7z Source files for the Sleeping Tiger map, as an example in the Siege Map Tutorial.
- 12:0912:09, 7 February 2021 diff hist −17 Category:Battle Map Editing No edit summary current Tag: Visual edit: Switched
- 12:0912:09, 7 February 2021 diff hist +29 Battle Maps:Siege Battle Maps (WH2) No edit summary Tag: Visual edit
- 12:0812:08, 7 February 2021 diff hist +28 File:Aquitaine files.7z →Summary Tag: Visual edit
- 12:0812:08, 7 February 2021 diff hist +148 N File:Aquitaine files.7z The source files for the Aquitaine map, from GCCM 2. Used as an example of fully functional SiegeAI, in the Siege Battle Map tutorial.
- 12:0612:06, 7 February 2021 diff hist −4 Battle Maps:Siege Battle Maps (WH2) No edit summary Tag: Visual edit
- 12:0512:05, 7 February 2021 diff hist +21,874 N Battle Maps:Siege Battle Maps (WH2) Created page with "Siege maps are…. complex beasts. They’re the most detailed, time-consuming, and memorable battlemaps you can play in a Total War game, yet they’re so complex people ofte..." Tag: Visual edit
- 12:0412:04, 7 February 2021 diff hist 0 N File:Siege tutorial wh2 db stuff.pack No edit summary current
- 11:4511:45, 7 February 2021 diff hist +1,427 Category:Battle Map Editing No edit summary Tag: Visual edit
- 11:3811:38, 7 February 2021 diff hist +4,192 N Battle Maps:Land Battle Maps Created page with " === What’s a ''Land Battle Map''? === Land maps are ''any normal battle map''. This includes ambush maps, land battles, underground battles…. but for the sake of simplici..." Tag: Visual edit
- 11:3511:35, 7 February 2021 diff hist +798 N Category:Battle Map Editing Created page with "This section will cover all the tutorials related to ''Creating Battle Maps'', all the way from the simplest land map, to the more complex siege maps. And all of that, just fo..." Tag: Visual edit
1 February 2021
- 18:1818:18, 1 February 2021 diff hist +125 Category:To be Imported No edit summary current Tag: Visual edit
- 18:0918:09, 1 February 2021 diff hist +8,243 N Effects Created page with "Whenever you pick a new skill for a character, or gain an item, or apply a banner to a unit, or build a building - you are getting and using effects. Effects are one of the m..." Tag: Visual edit
- 18:0818:08, 1 February 2021 diff hist +71 Tutorial:Custom Lords & Heroes No edit summary Tag: Visual edit
- 18:0718:07, 1 February 2021 diff hist +12,833 N Tutorial:Custom Lords & Heroes Created page with "=== By Nanu === === Contents === * Creating a Character ** agent_subtypes ** agent_uniforms ** campaign_character_art_sets ** campaign_character_arts ** character_skill_node..." Tag: Visual edit