User contributions for Vandy
7 February 2021
- 15:4615:46, 7 February 2021 diff hist +1,419 Tutorial:Character Design Tips for Modders No edit summary Tag: Visual edit
- 15:1315:13, 7 February 2021 diff hist +2 Tutorial:Attaching the Horde Mechanic to a Specific Agent No edit summary current Tag: Visual edit
- 15:1315:13, 7 February 2021 diff hist +14,989 Tutorial:Attaching the Horde Mechanic to a Specific Agent No edit summary Tag: Visual edit
- 15:0615:06, 7 February 2021 diff hist +27 Lua:Calling Scripts No edit summary current Tag: Visual edit
- 15:0615:06, 7 February 2021 diff hist +27 Lua:Keywords No edit summary Tag: Visual edit
- 15:0115:01, 7 February 2021 diff hist 0 m Battle Maps:Custom Vistas Vandy moved page Custom Vistas to Battle Maps:Custom Vistas without leaving a redirect current
- 15:0115:01, 7 February 2021 diff hist 0 m Battle Maps:Siege Battle Maps (WH2) Vandy moved page Siege Battle Maps (WH2) to Battle Maps:Siege Battle Maps (WH2) without leaving a redirect current
- 15:0115:01, 7 February 2021 diff hist 0 m Battle Maps:Siege Battle Maps (3K) Vandy moved page Siege Battle Maps (3K) to Battle Maps:Siege Battle Maps (3K) without leaving a redirect current
- 14:5814:58, 7 February 2021 diff hist 0 m Battle Maps:Land Battle Maps Vandy moved page Land Battle Maps to Battle Maps:Land Battle Maps without leaving a redirect current
- 14:4314:43, 7 February 2021 diff hist +5,303 N Lua:Debugging Created page with "As you write Lua, you’ll find that errors aren’t uncommon. Something will go wrong, code is ignored, and you’re a sad panda. Thankfully, the language has a rigorous self..." Tag: Visual edit
- 14:4214:42, 7 February 2021 diff hist +6,845 N Lua:Advanced Conditionals Created page with " ==== By DrunkFlamingo ==== I’m guest writing this to clear up some common confusions and problems I see with people writing conditional statements. As Vandy made clear, con..." Tag: Visual edit
- 14:4214:42, 7 February 2021 diff hist +13,738 N Lua:Tables & Loops Created page with "Alright, here we go – tables, and loops. We’ve covered tables in a good depth so far, but this should get you to full comfort. We’ll also talk about loops, and iterating..." Tag: Visual edit
- 14:4214:42, 7 February 2021 diff hist +4,466 N Lua:Keywords Created page with "We’ve covered the majority of the Lua keywords, but there are a few left that we have to cover. We’ll cover the final keywords that aren’t loop/table-based in this tutor..." Tag: Visual edit
- 14:4114:41, 7 February 2021 diff hist +10,242 N Lua:Calling Scripts Created page with "At this point, we need to discuss ''when'' to call your scripts. ==== Foreword ==== So, what do I mean when I use the term “initialisation”? I don’t know! Just kidding..." Tag: Visual edit
- 14:4114:41, 7 February 2021 diff hist +28,238 N Lua:Commands, Interfaces & Listeners Created page with "For today’s lesson, the subject is three-fold: commands, interfaces, and listeners. The three of these are our introduction to messing with the game itself, and making real..." Tag: Visual edit
- 14:4014:40, 7 February 2021 diff hist +6,589 N Lua:Functions, Arguments & Parameters (Also Returns) Created page with " Welcome back! On today’s lesson, we’re going to cover one of the most fundamental types in Lua much further, and that type is, if you can read, ''functions''. Everybody..." Tag: Visual edit
- 14:4014:40, 7 February 2021 diff hist +3,309 N Lua:Scopes & Stuff Created page with "A super important concept in Lua is the concept of ''scope''. Every single variable made has a ''scope'', which is used to define where a variable can be accessed. By default..." Tag: Visual edit
- 14:4014:40, 7 February 2021 diff hist +6,949 N Lua:Expressions & Operators Created page with " As we’ve seen, Lua is made up of <code>chunks</code> and <code>statements</code>. Statements can contain variables, and all variables have a type, though it can change at..." Tag: Visual edit
- 14:3914:39, 7 February 2021 diff hist +8,996 N Lua:Variables & Types Created page with " ''NOTE: I recommend you have the Devtool Console handy to mess around with some of the stuff covered here.'' Following the concept of chunks and statements, the next most i..." Tag: Visual edit
- 14:3914:39, 7 February 2021 diff hist +1,309 N Lua:Chunks & Statements Created page with "The first two terms we’ll look at are chunks and statements. When Lua is brought to its basic skeletal structure, that’s all it is – chunks of statements. Statement: A..." Tag: Visual edit