Help:Nope
What is this about ?
In this article, we will explore a method for upscaling game textures using AI. This process can be partially automated, enabling batch processing of textures.
Setting up the work environment
Before proceeding, it's essential to set up the correct environment with all the necessary tools and configurations.
Note that you can adapt tools and methods based on your preferences and expertise.
Bellow are the required tools and their configuration:
- Ubuntu WSL
- Gimp
- **Paint.Net** (Download: [Paint.Net Downloads](https://www.dotpdn.com/downloads/pdn.html))
- **AutoHotKey** (Download: [AutoHotKey](https://www.autohotkey.com))
- **Any ESRGAN-based software**: I recommend using "upscayl" since it allows batch processing, but feel free to explore other solutions and models. (Download: [upscayl](https://www.upscayl.org/#download))
- **RPFM** or **AssetEditor**
- **Python**: Any form will suffice, I personnaly use the Python binary built-in Ubuntu WSL