Help:Nope: Difference between revisions
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'''''Note that you can adapt tools and methods based on your preferences and expertise.'' | '''''Note that you can adapt tools and methods based on your preferences and expertise.'' | ||
''' | ''' | ||
==== Required software ==== | |||
Bellow are the required tools and their configuration: | Bellow are the required tools and their configuration: | ||
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# [https://github.com/Frodo45127/rpfm RPFM] or [https://tw-modding.com/wiki/Tutorial:AssetEditor AssetEditor] | # [https://github.com/Frodo45127/rpfm RPFM] or [https://tw-modding.com/wiki/Tutorial:AssetEditor AssetEditor] | ||
# [https://www.python.org/downloads/ Python]: Any form will suffice, I personally use the Python binary built-in Ubuntu WSL | # [https://www.python.org/downloads/ Python]: Any form will suffice, I personally use the Python binary built-in Ubuntu WSL | ||
==== Software configuration & plugins ==== | |||
* ''Gimp batch processing plugin'' | |||
Later on, we will need to convert DDS textures to PNG to allow Upscayl to work its magic. Therefore, we'll utilize a custom Python-fu plugin to perform batch texture conversion instead of doing it manually. | |||
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{{Codesample |name=dds_to_png.py |lang=python|scheme=dark |line=1 |highlight=5,8 |code= | |||
from gimpfu import * | |||
def batch_dds_to_png(directory): | |||
import os | |||
pdb.gimp_message("Processing directory: " + directory) | |||
# Find all DDS files in the directory | |||
filelist = [f for f in os.listdir(directory) if f.lower().endswith('.dds')] | |||
pdb.gimp_message("List of files to convert: " + ", ".join(filelist)) | |||
if len(filelist) == 0: | |||
pdb.gimp_message("No DDS files found in the specified directory.") | |||
return | |||
pdb.gimp_message("Initiating batch conversion from DDS to PNG...") | |||
for filename in filelist: | |||
filepath = os.path.join(directory, filename) | |||
pdb.gimp_message("Currently converting: " + filename) | |||
# Open the DDS file | |||
image = pdb.file_dds_load(filepath, filepath, 1, 0) | |||
# Get the active layer | |||
drawable = pdb.gimp_image_get_active_layer(image) | |||
# Save as PNG | |||
png_filepath = os.path.join(directory, os.path.splitext(filename)[0] + '.png') | |||
pdb.file_png_save_defaults(image, drawable, png_filepath, png_filepath) | |||
# Delete the image to free memory | |||
pdb.gimp_image_delete(image) | |||
pdb.gimp_message("Batch conversion completed.") | |||
register( | |||
"python-fu-batch-dds-to-png", | |||
"Batch DDS to PNG", | |||
"Convert all DDS files in a directory to PNG", | |||
"Toumai", | |||
"Toumai", | |||
"2023", | |||
"Batch DDS to PNG...", | |||
"", | |||
[ | |||
(PF_DIRNAME, "directory", "Directory", "") | |||
], | |||
[], | |||
batch_dds_to_png, | |||
menu="<Image>/File/Batch/" | |||
) | |||
main() | |||
}} | |||
* ''AutoHotKey script'' | |||
xxxx |
Revision as of 06:32, 11 October 2023
What is this about ?
In this article, we will explore a method for upscaling game textures using AI. This process can be partially automated, enabling batch processing of textures.
Setting up the work environment
Before proceeding, it's essential to set up the correct environment with all the necessary tools and configurations.
Note that you can adapt tools and methods based on your preferences and expertise.
Required software
Bellow are the required tools and their configuration:
- Ubuntu WSL
- Gimp
- Paint.Net
- AutoHotKey
- Upscayl
- RPFM or AssetEditor
- Python: Any form will suffice, I personally use the Python binary built-in Ubuntu WSL
Software configuration & plugins
- Gimp batch processing plugin
Later on, we will need to convert DDS textures to PNG to allow Upscayl to work its magic. Therefore, we'll utilize a custom Python-fu plugin to perform batch texture conversion instead of doing it manually.
Text | More text |
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This content | is hidden |
at first | load time |
- AutoHotKey script
xxxx