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# [https://ubuntu.com/tutorials/install-ubuntu-on-wsl2-on-windows-10 Ubuntu WSL] | # [https://ubuntu.com/tutorials/install-ubuntu-on-wsl2-on-windows-10 Ubuntu WSL] | ||
# [https://www.gimp.org/downloads Gimp] | # [https://www.gimp.org/downloads Gimp] | ||
# | # [https://www.dotpdn.com/downloads/pdn.html Paint.Net] | ||
# | # [https://www.autohotkey.com AutoHotKey] | ||
# | # [https://www.upscayl.org/#download Upscayl] | ||
# | # [https://github.com/Frodo45127/rpfm RPFM] or [https://tw-modding.com/wiki/Tutorial:AssetEditor AssetEditor] | ||
# | # [https://www.python.org/downloads/ Python]: Any form will suffice, I personally use the Python binary built-in Ubuntu WSL |
Revision as of 06:21, 11 October 2023
What is this about ?
In this article, we will explore a method for upscaling game textures using AI. This process can be partially automated, enabling batch processing of textures.
Setting up the work environment
Before proceeding, it's essential to set up the correct environment with all the necessary tools and configurations.
Note that you can adapt tools and methods based on your preferences and expertise.
Bellow are the required tools and their configuration:
- Ubuntu WSL
- Gimp
- Paint.Net
- AutoHotKey
- Upscayl
- RPFM or AssetEditor
- Python: Any form will suffice, I personally use the Python binary built-in Ubuntu WSL