Tutorial:AssetEditor: Difference between revisions

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=== Saving ===
=== Saving ===
The tool works both with individual files and the pack files themselves. As a result of this each of them has to be saved separately. Saving a file adds it to the in memory packfile, which have to be right clicked then saved.
The tool works both with individual files and the pack files themselves. As a result of this each of them has to be saved separately. Saving a file adds it to the in memory packfile, which have to be right clicked then saved.
[[File:SavePackfile.png|thumb]]


[[File:SavePackfile.png|thumb]]
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==SubTools==
==SubTools==

Revision as of 13:24, 23 May 2021

The AssetEditor is a poor man's 3d program for Total war games (currently only supports WH2).

It aims at trying to recreate the Kit bashing feeling you get when working with plastic models.

Basics

Camera

All the visual editors uses ALT+ Mouse to move the camera.

Zoom = Alt+ Mouse Wheel

Move = Alt + Right button

Rotate = Alt + Left button

Saving

The tool works both with individual files and the pack files themselves. As a result of this each of them has to be saved separately. Saving a file adds it to the in memory packfile, which have to be right clicked then saved.

SavePackfile.png


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SubTools

Model editor

Re-Regging

BMI tool

Mount Animation Creator

Anm.Meta files decoder