Missions/Victory Conditions: Difference between revisions
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Originally written by [https://steamcommunity.com/id/WolfyLPDC Wolfy]. | |||
WORK IN PROGRESS | WORK IN PROGRESS | ||
''' | == Mission Types == | ||
Each one of the missions has to have a type associated. This type defines not only the kind of condition that has to be achieved or the default associated text, but also the structure that objective has to have in order to be loaded. However, they are not properly defiened anywhere and the best way to discover new ones is to reverse engineer them by manually testing new possibilities or by looking for new keys in past or future ''victory_objectives.txt'' files. | |||
Again, the complete list is not available anywhere and this is the best collection available. It includes data extracted since Medieval II and includes all main games and sagas until Three Kingdoms. The list will be expanded further, if possible, once Warhammer III Assembly Kit is out. In any case, it is important to note that a lot of modders associate the objective keys to the table ''MISSION_TYPES'', but this is not true. Not all possible types are listed in that table and not all keys in that table work as valid mission types. | |||
== Known Mission Types and Usage == | |||
Every mission type has a particular usage and, sadly, it is not documented anywhere. So this should work as your reliable source. Note that some things may change or be disabled from game to game. | |||
=== AT_LEAST_X_RELIGION_IN_ALL_PROVINCES === | |||
'''Description:''' Ensure a minimum of X religion/corruption around all the map. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''religion:'' <religion_key>, 1 | |||
'''Works on (Confirmed):''' Attila | |||
'''Does not work on:''' WH3 | |||
=== AT_LEAST_X_RELIGION_IN_PROVINCES === | |||
Ensure a minimum of X religion/corruption in the given list of provinces. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''religion:'' <religion_key>, 1 | |||
* ''province:'' <province_key>, 1..N | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
'''Does not work on:''' WH3 | |||
=== ATTAIN_FACTION_PROGRESSION_LEVEL === | |||
'''Description:''' Become an Emperor or something idk. | |||
TO BE ANALYZED / NEVER USED | |||
=== ASSASSINATE_CHARACTER === | |||
'''Description:''' Kill one character, agent or lord, in particular. | |||
TO BE ANALYZED / NEVER USED | |||
=== ASSASSINATE_X_CHARACTERS === | |||
'''Description:''' Kill a number of characters. You can specify some rules, like their culture. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''subculture:'' <subculture_key>, 0..1 | |||
'''Works on (Confirmed):''' WH2 | |||
=== BECOME_WORLD_LEADER === | |||
'''Description:''' TBD | |||
TO BE ANALYZED / NEVER USED | |||
=== CAPTURE_X_BATTLE_CAPTIVES === | |||
'''Description:''' TBD | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' WH2 | |||
=== COMPLETE_N_MISSIONS_OF_CATEGORY === | |||
'''Description:''' TBD | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''event_category:'' <event_category>, 1..N | |||
'''Works on (Confirmed):''' WH2 | |||
=== CONSTRUCT_BUILDING === | |||
'''Description:''' TBD | |||
TO BE ANALYZED / NEVER USED | |||
'''Works on (Confirmed):''' Attila, WH2, WH3 | |||
=== CONSTRUCT_N_BUILDINGS_FROM === | |||
'''Description:''' Construct N buildings from a given pool. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''building_level:'' <building_level>, 1..N | |||
* ''faction:'' <faction_key>, 1 | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== CONSTRUCT_N_BUILDINGS_INCLUDING === | |||
'''Description:''' TBD | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''building_level:'' <building_level>, 1..N | |||
* ''faction:'' <faction_key>, 1 | |||
=== CONSTRUCT_N_OF_A_BUILDING === | |||
'''Description:''' Construct the same building N times. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''building_level:'' <building_level>, 1 | |||
* ''faction:'' <faction_key>, 1 | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== CONSTRUCT_N_OF_A_BUILDING_CHAIN === | |||
'''Description:''' Construct a building for the same building chain N times. | |||
TO BE ANALYZED / NEVER USED | |||
=== CONTROL_N_PORTS_INCLUDING === | |||
'''Description:''' Control a given number of portuary regions. You can specify which ones, although you do not need to specify all of them. Military alliances/vassals' possessions count. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''region:'' <region_key>, 0..N | |||
=== CONTROL_N_PROVINCES_INCLUDING === | |||
'''Description:''' Control a given number of provinces. You can specify which ones, although you do not need to specify all of them. Military alliances/vassals' possessions count. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''province:'' <province_key>, 0..N | |||
'''Works on (Confirmed):''' Attila, WH2, WH3 | |||
NOTE: I assume CONTROL_N_PROVINCES_FROM should exist too | |||
=== CONTROL_N_REGIONS_INCLUDING === | |||
'''Description:''' Control a given number of regions. You can specify which ones, although you do not need to specify all of them. Military alliances/vassals' possessions count. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''region:'' <region_key>, 0..N | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== CONTROL_N_REGIONS_FROM === | |||
'''Description:''' Control a given number of regions from a given pool. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''region:'' <region_key>, 0..N | |||
'''Works on (Confirmed):''' WH2 | |||
=== DEFEAT_N_ARMIES_OF_FACTION === | |||
'''Description:''' Defeat in battle a given faction X times. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''faction:'' <faction_key>, 0..1 | |||
'''Works on (Confirmed):''' WH2 | |||
=== DESTROY_ALL_WORLD_LEADERS === | |||
'''Description:''' I do not remember bruh. Guess deprecated/historical. | |||
TO BE ANALYZED / NEVER USED | |||
=== DESTROY_FACTION === | |||
'''Description:''' Completely wipe a given list of factions. Confederation can be allowed with a flag. | |||
'''Keys''' | |||
* ''faction:'' <faction_key>, 1..N | |||
* ''confederation_valid'' 0..1 | |||
'''Works on (Confirmed):''' Attila, WH2, WH3 | |||
'''Doesn't accept overridden text''' | |||
=== DONT_LOSE_REGION === | |||
'''Description:''' Never used but seems quite lineal. | |||
TO BE ANALYZED / NEVER USED | |||
=== EARN_X_AMOUNT_FROM_BUILDING_WEALTH === | |||
'''Description:''' At the start of your turn, your building income should be bigger than X. Although it may be wrong and be based on the historical earnings, not sure. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila | |||
=== EARN_X_AMOUNT_FROM_RAIDING === | |||
'''Description:''' Earn X amount from raiding during all the campaign. It is accumulative. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== ERADICATE_FACTION === | |||
'''Description:''' I do not know the difference between this one and DESTROY_FACTION. Use the latter just in case. | |||
TO BE ANALYZED / NEVER USED | |||
=== FIGHT_SET_PIECE_BATTLE === | |||
'''Description:''' Fight a given battle. A battle for an object or a final campaign battle, for example. | |||
'''Keys''' | |||
* ''set_piece_battle:'' <set_piece_battle_key>, 1 | |||
'''Works on (Confirmed):''' WH2 | |||
=== HAVE_AT_LEAST_X_MONEY === | |||
'''Description:''' Get money. Like a lot. Being “a lot” X. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila, WH2, WH3 | |||
=== HAVE_AT_LEAST_X_OF_A_POOLED_RESOURCE === | |||
'''Description:''' Accumulate a pooled resource. It counts global pooled resources but I do not know if it counts military- or region-bound pooled resources introduced in WH3. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''pooled_resource:'' <pooled_resource_key>, 1 | |||
'''Works on (Confirmed):''' WH2, WH3 | |||
=== HAVE_DIPLOMATIC_RELATIONSHIP === | |||
'''Description:''' Seems obvious but I am not sure how much you can tweak it. | |||
TO BE ANALYZED / NEVER USED | |||
=== HAVE_RESOURCES === | |||
'''Description:''' Have access to resources like Gold or Horses. | |||
'''Keys''' | |||
* ''resource:'' <resource_key>, 1..N | |||
'''Works on (Confirmed):''' WH2 | |||
=== HAVE_N_AGENTS_OF_TYPE === | |||
'''Description:''' Deploy X agents. Not sure if it works with lords. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''agent_subtype:'' <agent_subtype_key>, 1 | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== HOLD_ENTIRETY_OF_N_PROVINCES_INCLUDING === | |||
'''Description:''' I do not know the difference between this one and CONTROL_N_PROVINCES_INCLUDING, although it may be based on not considering your military alliances/vassals territory. I do not recommend using it. | |||
TO BE ANALYZED / NEVER USED | |||
=== INCOME_AT_LEAST_X === | |||
'''Description:''' At the start of your turn, get an income of at least X. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== LOOT_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING === | |||
'''Description:''' Loot or sack a given set of settlements. It is a pain in the ass because if you occupy or raze, it does not count. Usually better to use RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''region:'' <region_key>, 0..N | |||
'''Works on (Confirmed):''' Attila, WH2 | |||
=== MAINTAIN_N_CLIENT_STATES === | |||
'''Description:''' Not sure. It is old stuff from historical games. Maybe vassals. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila | |||
=== MAINTAIN_N_ALLIANCES === | |||
'''Description:''' Have a minimum number of alliances. You can not specify with who. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila, WH3 | |||
=== MAINTAIN_TRADE_WITH_N_FACTIONS === | |||
'''Description:''' Kinda lineal. Trade with X partners. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' Attila, WH2, WH3 | |||
=== MAKE_ALLIANCE=== | |||
'''Description:''' Be allied with a given faction. | |||
'''Keys''' | |||
* ''faction:'' <faction_key>, 1 | |||
'''Works on (Confirmed):''' Attila, WH3 | |||
=== MEET_ALL_OTHER_OBJECTIVES_WITHIN_X_TURNS === | |||
'''Description:''' You get X turns to complete all other objectives. Otherwise you lose. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Works on (Confirmed):''' WH2 | |||
=== MP_COMPETITIVE === | |||
'''Description:''' Used for multiplayer head-to-head. Basically accepts everything. | |||
TO BE ANALYZED / NEVER USED | |||
=== NO_MORE_THAN_X_RELIGION_IN_ALL_PROVINCES === | |||
'''Description:''' Prevent more than X religion/corruption in the given list of provinces. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''religion:'' <religion_key>, 1 | |||
* ''province:'' <province_key>, 1..N | |||
'''Works on (Confirmed):''' Attila | |||
'''Does not work on:''' WH3 | |||
=== OWN_A_PORT_ADJOINING_SEA_REGIONS_INCLUDING === | |||
'''Description:''' Never worked with sea regions directly, so may be tricky, but seems quite linear. | |||
TBD | |||
=== OWN_AT_LEAST_ONE_SOURCE_OF_EACH_RESOURCE === | |||
'''Description:''' Own at least one source of each resource like Gold or Horses. Not sure if you need to control the area or also build the building (Is there a non redundant way of saying this?). | |||
TBD | |||
=== OWN_N_NAVAL_UNITS === | |||
'''Description:''' Not working anymore. Sad. BRING NAVAL COMBAT BACK. | |||
TBD | |||
=== OWN_N_PROVINCES_WITH_CULTURAL_DOMINANCE === | |||
'''Description:''' I believe it only works on old historical games because Cultural Dominance is not a thing anymore. Not sure tho. | |||
TBD | |||
=== OWN_N_REGIONS_INCLUDING === | |||
'''Description:''' No idea about the difference between this one and CONTROL_N_REGIONS_INCLUDING. Use the latter. | |||
TBD | |||
=== OWN_N_UNITS === | |||
'''Description:''' Own a total of X units in all your armies. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
'''Doesn't accept overridden text''' | |||
=== PERFORM_RITUAL === | |||
'''Description:''' Perform a ritual. Note that there are a lot of rituals not only related to the Vortex campaign, like offering meat to the maw or performing a Clan Eshin scheme. | |||
TBD | |||
=== RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING === | |||
'''Description:''' Raze or sack a given set of settlements. It is a pain in the ass because if you occupy the settlement, it does not count. You do not really have to specify a list of settlements tho, it can be just a number. | |||
'''Keys''' | |||
* ''total:'' integer, 1 | |||
* ''region:'' <region_key>, 0..N | |||
'''Doesn't accept overridden text''' | |||
=== RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_RELIGION === | |||
'''Description:''' Like the key above, but targeting a religion in particular. | |||
TBD | |||
=== REACH_SPECIFIED_DATE === | |||
'''Description:''' Reach a specific date/year. Not really useful in Warhamemer. In fact I am not even sure if it is possible. | |||
TBD | |||
=== RESEARCH_N_TECHS_OF_TYPE_X === | |||
'''Description:''' When I was young, we had multiple research lines based on different aspects, like economy and military. That is not happening anymore and there is a lot of multiculturality. So, no types anymore. You can use it to research X techs without forcing a type. | |||
TBD | |||
=== SCRIPTED === | |||
'''Description:''' A script. Whatever you want. | |||
TBD | |||
=== SUBJUGATE_FACTIONS === | |||
'''Description:''' As far as I know, vassalize factions. I may be wrong. | |||
TBD | |||
=== TRADE_INCOME_AT_LEAST_X === | |||
'''Description:''' At the start of your turn, have a trading income of at least X. | |||
TBD | |||
=== VASSALS_OWN_BUILDINGS === | |||
'''Description:''' Make your vassals own buildings. Useful for shitty campaigns like Nakai. | |||
TBD |
Latest revision as of 03:01, 23 September 2022
Originally written by Wolfy.
WORK IN PROGRESS
Mission Types
Each one of the missions has to have a type associated. This type defines not only the kind of condition that has to be achieved or the default associated text, but also the structure that objective has to have in order to be loaded. However, they are not properly defiened anywhere and the best way to discover new ones is to reverse engineer them by manually testing new possibilities or by looking for new keys in past or future victory_objectives.txt files.
Again, the complete list is not available anywhere and this is the best collection available. It includes data extracted since Medieval II and includes all main games and sagas until Three Kingdoms. The list will be expanded further, if possible, once Warhammer III Assembly Kit is out. In any case, it is important to note that a lot of modders associate the objective keys to the table MISSION_TYPES, but this is not true. Not all possible types are listed in that table and not all keys in that table work as valid mission types.
Known Mission Types and Usage
Every mission type has a particular usage and, sadly, it is not documented anywhere. So this should work as your reliable source. Note that some things may change or be disabled from game to game.
AT_LEAST_X_RELIGION_IN_ALL_PROVINCES
Description: Ensure a minimum of X religion/corruption around all the map.
Keys
- total: integer, 1
- religion: <religion_key>, 1
Works on (Confirmed): Attila
Does not work on: WH3
AT_LEAST_X_RELIGION_IN_PROVINCES
Ensure a minimum of X religion/corruption in the given list of provinces.
Keys
- total: integer, 1
- religion: <religion_key>, 1
- province: <province_key>, 1..N
Works on (Confirmed): Attila, WH2
Does not work on: WH3
ATTAIN_FACTION_PROGRESSION_LEVEL
Description: Become an Emperor or something idk.
TO BE ANALYZED / NEVER USED
ASSASSINATE_CHARACTER
Description: Kill one character, agent or lord, in particular.
TO BE ANALYZED / NEVER USED
ASSASSINATE_X_CHARACTERS
Description: Kill a number of characters. You can specify some rules, like their culture.
Keys
- total: integer, 1
- subculture: <subculture_key>, 0..1
Works on (Confirmed): WH2
BECOME_WORLD_LEADER
Description: TBD
TO BE ANALYZED / NEVER USED
CAPTURE_X_BATTLE_CAPTIVES
Description: TBD
Keys
- total: integer, 1
Works on (Confirmed): WH2
COMPLETE_N_MISSIONS_OF_CATEGORY
Description: TBD
Keys
- total: integer, 1
- event_category: <event_category>, 1..N
Works on (Confirmed): WH2
CONSTRUCT_BUILDING
Description: TBD
TO BE ANALYZED / NEVER USED
Works on (Confirmed): Attila, WH2, WH3
CONSTRUCT_N_BUILDINGS_FROM
Description: Construct N buildings from a given pool.
Keys
- total: integer, 1
- building_level: <building_level>, 1..N
- faction: <faction_key>, 1
Works on (Confirmed): Attila, WH2
CONSTRUCT_N_BUILDINGS_INCLUDING
Description: TBD
Keys
- total: integer, 1
- building_level: <building_level>, 1..N
- faction: <faction_key>, 1
CONSTRUCT_N_OF_A_BUILDING
Description: Construct the same building N times.
Keys
- total: integer, 1
- building_level: <building_level>, 1
- faction: <faction_key>, 1
Works on (Confirmed): Attila, WH2
CONSTRUCT_N_OF_A_BUILDING_CHAIN
Description: Construct a building for the same building chain N times.
TO BE ANALYZED / NEVER USED
CONTROL_N_PORTS_INCLUDING
Description: Control a given number of portuary regions. You can specify which ones, although you do not need to specify all of them. Military alliances/vassals' possessions count.
Keys
- total: integer, 1
- region: <region_key>, 0..N
CONTROL_N_PROVINCES_INCLUDING
Description: Control a given number of provinces. You can specify which ones, although you do not need to specify all of them. Military alliances/vassals' possessions count.
Keys
- total: integer, 1
- province: <province_key>, 0..N
Works on (Confirmed): Attila, WH2, WH3
NOTE: I assume CONTROL_N_PROVINCES_FROM should exist too
CONTROL_N_REGIONS_INCLUDING
Description: Control a given number of regions. You can specify which ones, although you do not need to specify all of them. Military alliances/vassals' possessions count.
Keys
- total: integer, 1
- region: <region_key>, 0..N
Works on (Confirmed): Attila, WH2
CONTROL_N_REGIONS_FROM
Description: Control a given number of regions from a given pool.
Keys
- total: integer, 1
- region: <region_key>, 0..N
Works on (Confirmed): WH2
DEFEAT_N_ARMIES_OF_FACTION
Description: Defeat in battle a given faction X times.
Keys
- total: integer, 1
- faction: <faction_key>, 0..1
Works on (Confirmed): WH2
DESTROY_ALL_WORLD_LEADERS
Description: I do not remember bruh. Guess deprecated/historical.
TO BE ANALYZED / NEVER USED
DESTROY_FACTION
Description: Completely wipe a given list of factions. Confederation can be allowed with a flag.
Keys
- faction: <faction_key>, 1..N
- confederation_valid 0..1
Works on (Confirmed): Attila, WH2, WH3 Doesn't accept overridden text
DONT_LOSE_REGION
Description: Never used but seems quite lineal.
TO BE ANALYZED / NEVER USED
EARN_X_AMOUNT_FROM_BUILDING_WEALTH
Description: At the start of your turn, your building income should be bigger than X. Although it may be wrong and be based on the historical earnings, not sure.
Keys
- total: integer, 1
Works on (Confirmed): Attila
EARN_X_AMOUNT_FROM_RAIDING
Description: Earn X amount from raiding during all the campaign. It is accumulative.
Keys
- total: integer, 1
Works on (Confirmed): Attila, WH2
ERADICATE_FACTION
Description: I do not know the difference between this one and DESTROY_FACTION. Use the latter just in case.
TO BE ANALYZED / NEVER USED
FIGHT_SET_PIECE_BATTLE
Description: Fight a given battle. A battle for an object or a final campaign battle, for example.
Keys
- set_piece_battle: <set_piece_battle_key>, 1
Works on (Confirmed): WH2
HAVE_AT_LEAST_X_MONEY
Description: Get money. Like a lot. Being “a lot” X.
Keys
- total: integer, 1
Works on (Confirmed): Attila, WH2, WH3
HAVE_AT_LEAST_X_OF_A_POOLED_RESOURCE
Description: Accumulate a pooled resource. It counts global pooled resources but I do not know if it counts military- or region-bound pooled resources introduced in WH3.
Keys
- total: integer, 1
- pooled_resource: <pooled_resource_key>, 1
Works on (Confirmed): WH2, WH3
HAVE_DIPLOMATIC_RELATIONSHIP
Description: Seems obvious but I am not sure how much you can tweak it.
TO BE ANALYZED / NEVER USED
HAVE_RESOURCES
Description: Have access to resources like Gold or Horses.
Keys
- resource: <resource_key>, 1..N
Works on (Confirmed): WH2
HAVE_N_AGENTS_OF_TYPE
Description: Deploy X agents. Not sure if it works with lords.
Keys
- total: integer, 1
- agent_subtype: <agent_subtype_key>, 1
Works on (Confirmed): Attila, WH2
HOLD_ENTIRETY_OF_N_PROVINCES_INCLUDING
Description: I do not know the difference between this one and CONTROL_N_PROVINCES_INCLUDING, although it may be based on not considering your military alliances/vassals territory. I do not recommend using it.
TO BE ANALYZED / NEVER USED
INCOME_AT_LEAST_X
Description: At the start of your turn, get an income of at least X.
Keys
- total: integer, 1
Works on (Confirmed): Attila, WH2
LOOT_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING
Description: Loot or sack a given set of settlements. It is a pain in the ass because if you occupy or raze, it does not count. Usually better to use RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING.
Keys
- total: integer, 1
- region: <region_key>, 0..N
Works on (Confirmed): Attila, WH2
MAINTAIN_N_CLIENT_STATES
Description: Not sure. It is old stuff from historical games. Maybe vassals.
Keys
- total: integer, 1
Works on (Confirmed): Attila
MAINTAIN_N_ALLIANCES
Description: Have a minimum number of alliances. You can not specify with who.
Keys
- total: integer, 1
Works on (Confirmed): Attila, WH3
MAINTAIN_TRADE_WITH_N_FACTIONS
Description: Kinda lineal. Trade with X partners.
Keys
- total: integer, 1
Works on (Confirmed): Attila, WH2, WH3
MAKE_ALLIANCE
Description: Be allied with a given faction.
Keys
- faction: <faction_key>, 1
Works on (Confirmed): Attila, WH3
MEET_ALL_OTHER_OBJECTIVES_WITHIN_X_TURNS
Description: You get X turns to complete all other objectives. Otherwise you lose.
Keys
- total: integer, 1
Works on (Confirmed): WH2
MP_COMPETITIVE
Description: Used for multiplayer head-to-head. Basically accepts everything.
TO BE ANALYZED / NEVER USED
NO_MORE_THAN_X_RELIGION_IN_ALL_PROVINCES
Description: Prevent more than X religion/corruption in the given list of provinces.
Keys
- total: integer, 1
- religion: <religion_key>, 1
- province: <province_key>, 1..N
Works on (Confirmed): Attila
Does not work on: WH3
OWN_A_PORT_ADJOINING_SEA_REGIONS_INCLUDING
Description: Never worked with sea regions directly, so may be tricky, but seems quite linear.
TBD
OWN_AT_LEAST_ONE_SOURCE_OF_EACH_RESOURCE
Description: Own at least one source of each resource like Gold or Horses. Not sure if you need to control the area or also build the building (Is there a non redundant way of saying this?).
TBD
OWN_N_NAVAL_UNITS
Description: Not working anymore. Sad. BRING NAVAL COMBAT BACK.
TBD
OWN_N_PROVINCES_WITH_CULTURAL_DOMINANCE
Description: I believe it only works on old historical games because Cultural Dominance is not a thing anymore. Not sure tho.
TBD
OWN_N_REGIONS_INCLUDING
Description: No idea about the difference between this one and CONTROL_N_REGIONS_INCLUDING. Use the latter.
TBD
OWN_N_UNITS
Description: Own a total of X units in all your armies.
Keys
- total: integer, 1
Doesn't accept overridden text
PERFORM_RITUAL
Description: Perform a ritual. Note that there are a lot of rituals not only related to the Vortex campaign, like offering meat to the maw or performing a Clan Eshin scheme.
TBD
RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING
Description: Raze or sack a given set of settlements. It is a pain in the ass because if you occupy the settlement, it does not count. You do not really have to specify a list of settlements tho, it can be just a number.
Keys
- total: integer, 1
- region: <region_key>, 0..N
Doesn't accept overridden text
RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_RELIGION
Description: Like the key above, but targeting a religion in particular.
TBD
REACH_SPECIFIED_DATE
Description: Reach a specific date/year. Not really useful in Warhamemer. In fact I am not even sure if it is possible.
TBD
RESEARCH_N_TECHS_OF_TYPE_X
Description: When I was young, we had multiple research lines based on different aspects, like economy and military. That is not happening anymore and there is a lot of multiculturality. So, no types anymore. You can use it to research X techs without forcing a type.
TBD
SCRIPTED
Description: A script. Whatever you want.
TBD
SUBJUGATE_FACTIONS
Description: As far as I know, vassalize factions. I may be wrong.
TBD
TRADE_INCOME_AT_LEAST_X
Description: At the start of your turn, have a trading income of at least X.
TBD
VASSALS_OWN_BUILDINGS
Description: Make your vassals own buildings. Useful for shitty campaigns like Nakai.
TBD