Unique ID: Difference between revisions

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(Created page with "=== What is a Unique ID? === Unique ID's are found throughout the database in various tables and these act as numeric identifiers that must be unique from each other in order to not cause compatibility issues within the games tables as well as mods. ==== Warhammer III Tables with Unique ID's ==== db/armed_citizenry_units_to_unit_groups_junctions_tables <br>db/army_special_abilities_tables <br>db/battle_set_piece_armies_tables <br>db/building_chain_availabilities_tables...")
 
(some more info about it)
 
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=== What is a Unique ID? ===
=== What is a Unique ID? ===
Unique ID's are found throughout the database in various tables and these act as numeric identifiers that must be unique from each other in order to not cause compatibility issues within the games tables as well as mods.
Unique IDs are found throughout the database in various tables and these act as numeric identifiers that must be unique from each other in order to not cause compatibility issues within the game's tables as well as mods.
 
 
It needs to be smaller than 2,147,483,647 (size of int). You can use Modding Den Discord's
 
<blockquote>/modding random_number num: NUMBER</blockquote>to generate the random numbers


==== Warhammer III Tables with Unique ID's ====
==== Warhammer III Tables with Unique ID's ====

Latest revision as of 01:27, 19 May 2024

What is a Unique ID?

Unique IDs are found throughout the database in various tables and these act as numeric identifiers that must be unique from each other in order to not cause compatibility issues within the game's tables as well as mods.


It needs to be smaller than 2,147,483,647 (size of int). You can use Modding Den Discord's

/modding random_number num: NUMBER

to generate the random numbers

Warhammer III Tables with Unique ID's

db/armed_citizenry_units_to_unit_groups_junctions_tables
db/army_special_abilities_tables
db/battle_set_piece_armies_tables
db/building_chain_availabilities_tables
db/building_level_armed_citizenry_junctions_tables
db/building_units_allowed_tables
db/campaign_agent_subtype_factorial_effect_junctions_tables
db/campaign_building_level_factorial_effect_junctions_tables
db/campaign_character_arts_tables
db/campaign_post_battle_captive_options_tables
db/cdir_events_dilemma_option_junctions_tables
db/cdir_events_dilemma_payloads_tables
db/cdir_events_incident_option_junctions_tables
db/cdir_events_incident_payloads_tables
db/cdir_events_mission_option_junctions_tables
db/cdir_events_mission_payloads_tables
db/culture_settlement_occupation_options_tables
db/faction_set_items_tables
db/main_units_tables
db/mercenary_pool_to_groups_junctions_tables
db/names_tables
db/ritual_payload_spawn_mercenaries_tables
db/slot_set_items_tables
db/technologies_tables
db/unit_special_abilities_tables
db/units_custom_battle_types_to_factions_tables
db/units_custom_battle_types_tables
db/warscape_animated_lod_tables