Missions/Victory Conditions: Difference between revisions

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WORK IN PROGRESS
WORK IN PROGRESS


'''Objective Types'''
== Mission Types ==


Each one of the objectives has to have a type associated. This type defines not only the kind of condition that has to be achieved or the default associated text, but also the structure that objective has to have in order to be loaded. However, they are not properly defiened anywhere and the best way to discover new ones is to reverse engineer them by manually testing new possibilities or by looking for new keys in past or future victory_objectives.txt files.
Each one of the missions has to have a type associated. This type defines not only the kind of condition that has to be achieved or the default associated text, but also the structure that objective has to have in order to be loaded. However, they are not properly defiened anywhere and the best way to discover new ones is to reverse engineer them by manually testing new possibilities or by looking for new keys in past or future ''victory_objectives.txt'' files.


Again, the complete list is not available anywhere and this is the best collection available. It includes data extracted since Medieval II and includes all main games and sagas until Three Kingdoms. The list will be expanded further, if possible, once Warhammer III Assembly Kit is out. In any case, it is important to note that a lot of modders associate the objective keys to the table MISSION_TYPES, but this is not true. Not all possible types are listed in that table and not all keys in that table work as valid mission types.
Again, the complete list is not available anywhere and this is the best collection available. It includes data extracted since Medieval II and includes all main games and sagas until Three Kingdoms. The list will be expanded further, if possible, once Warhammer III Assembly Kit is out. In any case, it is important to note that a lot of modders associate the objective keys to the table ''MISSION_TYPES'', but this is not true. Not all possible types are listed in that table and not all keys in that table work as valid mission types.
 
{| class="wikitable"
|+ List of known mission types
|-
! key !! description
|-
| AT_LEAST_X_RELIGION_IN_ALL_PROVINCES || Example
|-
| AT_LEAST_X_RELIGION_IN_PROVINCES || Example
|-
| ATTAIN_FACTION_PROGRESSION_LEVEL || Example
|-
| ASSASSINATE_X_CHARACTERS || Example
|-
| CONSTRUCT_N_BUILDINGS_FROM || Example
|-
| CONSTRUCT_N_OF_A_BUILDING || Example
|-
| CONTROL_N_PORTS_INCLUDING || Example
|-
| CONTROL_N_PROVINCES_INCLUDING || Example
|-
| CONTROL_N_REGIONS_INCLUDING || Example
|-
| CONTROL_N_REGIONS_FROM || Example
|-
| DEFEAT_N_ARMIES_OF_FACTION || Example
|-
| DESTROY_ALL_WORLD_LEADERS || Example
|-
| DESTROY_FACTION || Example
|-
| DONT_LOSE_REGION || Example
|-
| EARN_X_AMOUNT_FROM_BUILDING_WEALTH || Example
|-
| EARN_X_AMOUNT_FROM_RAIDING || Example
|-
| ERADICATE_FACTION || Example
|-
| FIGHT_SET_PIECE_BATTLE || Example
|-
| HAVE_AT_LEAST_X_MONEY || Example
|-
| HAVE_AT_LEAST_X_OF_A_POOLED_RESOURCE || Example
|-
| HAVE_DIPLOMATIC_RELATIONSHIP || Example
|-
| HAVE_RESOURCES || Example
|-
| HAVE_N_AGENTS_OF_TYPE || Example
|-
| HOLD_ENTIRETY_OF_N_PROVINCES_INCLUDING || Example
|-
| INCOME_AT_LEAST_X || Example
|-
| LOOT_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING || Example
|-
| MAINTAIN_N_CLIENT_STATES || Example
|-
| MAINTAIN_TRADE_WITH_N_FACTIONS || Example
|-
| MEET_ALL_OTHER_OBJECTIVES_WITHIN_X_TURNS || Example
|-
| MP_COMPETITIVE || Example
|-
| OWN_A_PORT_ADJOINING_SEA_REGIONS_INCLUDING || Example
|-
| OWN_AT_LEAST_ONE_SOURCE_OF_EACH_RESOURCE || Example
|-
| OWN_N_NAVAL_UNITS || Example
|-
| OWN_N_PROVINCES_WITH_CULTURAL_DOMINANCE || Example
|-
| OWN_N_REGIONS_INCLUDING || Example
|-
| OWN_N_UNITS || Example
|-
| PERFORM_RITUAL || Example
|-
| RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING || Example
|-
| RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_RELIGION || Example
|-
| REACH_SPECIFIED_DATE || Example
|-
| RESEARCH_N_TECHS_OF_TYPE_X || Example
|-
| SCRIPTED || Example
|-
| SUBJUGATE_FACTIONS || Example
|-
| TRADE_INCOME_AT_LEAST_X || Example
|-
| VASSALS_OWN_BUILDINGS || Example
|}

Revision as of 04:22, 3 March 2022

WORK IN PROGRESS

Mission Types

Each one of the missions has to have a type associated. This type defines not only the kind of condition that has to be achieved or the default associated text, but also the structure that objective has to have in order to be loaded. However, they are not properly defiened anywhere and the best way to discover new ones is to reverse engineer them by manually testing new possibilities or by looking for new keys in past or future victory_objectives.txt files.

Again, the complete list is not available anywhere and this is the best collection available. It includes data extracted since Medieval II and includes all main games and sagas until Three Kingdoms. The list will be expanded further, if possible, once Warhammer III Assembly Kit is out. In any case, it is important to note that a lot of modders associate the objective keys to the table MISSION_TYPES, but this is not true. Not all possible types are listed in that table and not all keys in that table work as valid mission types.

List of known mission types
key description
AT_LEAST_X_RELIGION_IN_ALL_PROVINCES Example
AT_LEAST_X_RELIGION_IN_PROVINCES Example
ATTAIN_FACTION_PROGRESSION_LEVEL Example
ASSASSINATE_X_CHARACTERS Example
CONSTRUCT_N_BUILDINGS_FROM Example
CONSTRUCT_N_OF_A_BUILDING Example
CONTROL_N_PORTS_INCLUDING Example
CONTROL_N_PROVINCES_INCLUDING Example
CONTROL_N_REGIONS_INCLUDING Example
CONTROL_N_REGIONS_FROM Example
DEFEAT_N_ARMIES_OF_FACTION Example
DESTROY_ALL_WORLD_LEADERS Example
DESTROY_FACTION Example
DONT_LOSE_REGION Example
EARN_X_AMOUNT_FROM_BUILDING_WEALTH Example
EARN_X_AMOUNT_FROM_RAIDING Example
ERADICATE_FACTION Example
FIGHT_SET_PIECE_BATTLE Example
HAVE_AT_LEAST_X_MONEY Example
HAVE_AT_LEAST_X_OF_A_POOLED_RESOURCE Example
HAVE_DIPLOMATIC_RELATIONSHIP Example
HAVE_RESOURCES Example
HAVE_N_AGENTS_OF_TYPE Example
HOLD_ENTIRETY_OF_N_PROVINCES_INCLUDING Example
INCOME_AT_LEAST_X Example
LOOT_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING Example
MAINTAIN_N_CLIENT_STATES Example
MAINTAIN_TRADE_WITH_N_FACTIONS Example
MEET_ALL_OTHER_OBJECTIVES_WITHIN_X_TURNS Example
MP_COMPETITIVE Example
OWN_A_PORT_ADJOINING_SEA_REGIONS_INCLUDING Example
OWN_AT_LEAST_ONE_SOURCE_OF_EACH_RESOURCE Example
OWN_N_NAVAL_UNITS Example
OWN_N_PROVINCES_WITH_CULTURAL_DOMINANCE Example
OWN_N_REGIONS_INCLUDING Example
OWN_N_UNITS Example
PERFORM_RITUAL Example
RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_INCLUDING Example
RAZE_OR_SACK_N_DIFFERENT_SETTLEMENTS_RELIGION Example
REACH_SPECIFIED_DATE Example
RESEARCH_N_TECHS_OF_TYPE_X Example
SCRIPTED Example
SUBJUGATE_FACTIONS Example
TRADE_INCOME_AT_LEAST_X Example
VASSALS_OWN_BUILDINGS Example